![]() ![]() ![]() The set of rules i will give next is based in my experience playing M&B for more than 5 years and therefore should be taken as my personal opinion in said matters, i will understand if you disagree with it but mostly i want to spawn discussion about Troop Trees in general so please voice your concerns if you disagree with anything said here. One of the biggest pulls for me to get into a mod are the way the troop trees are made for it and the balancing behind it, they define not only how the factions will be unique military-wise but also the possibilities the player has to build his army.Ī lot of mods do a great job at setting the atmosphere, they add many epic structures and designs which i bet must require quite a lot of work, they make thousands of new weapons and armors that spice the game and make it very varied, and yet most mods get the Troop Trees wrong, they fail at getting the idea behind them and this results in unsatisfying troops, trap branches, almost un-achievable promotions and very bad balance of factions.
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